1. Wiki home
  2. Quests

The story

From your first battle with Master Shin to the quake in the Electric Cave: the story of Mebula in chapters, with maps and masters to look up.

Mebula tells its story through quests. You follow it naturally by accepting the tasks of the masters and their helpers. Here are the chapters at a glance: enough to catch up, without spoiling every surprise.

Chapter 1: A student on the island

Your journey begins on the starting island (Central Island). Maestro Shin, once one of the great masters of Mebula, welcomes you and sends you straight into your first battle against his student Daisuke. Hanako the healer is ready if things get tough. As a reward, Scintocchetto joins you as your first companion besides your starter Mebuly.

While the balloon to the mainland is being prepared, you explore the neighbouring islands: the volcano cave (Volcano Island), the river (Green Island) and the hotel grounds (Beach Island). Before you leave, Master Shin challenges you himself. Beat him and the balloon is yours.

Chapter 2: The missing master

The balloon takes you to the mainland and on to Meadow Docks. An assistant explains the big goal: defeat all the masters of Mebula. The first one, Maestro Nibori, relies on Mebulys of the skies, but he is not on his hill. You finally find him relaxing at the harbour, listening to the waves. Only then does he return, and the way to the master's hill is open.

Chapter 3: Wind, apples and a hungry guest

On the routes around Meadow Docks and at Apple Farm, everyone has a job for you. On Route 3, a researcher is building a device to summon the wind Mebuly Psicolone. On Route 4, a greedy Gnammino roams around, and someone wants to tame it with apples. Both stories end in a battle you should be well prepared for (Legendary encounters).

Chapter 4: The Green Forest

Beyond Route 4 lies the Green Forest with the village of Root Grove. Kohana is waiting for you there. As soon as you have beaten her, there is an emergency: the well-fed apple lover from Route 4 has fallen into Spider Lake and is stuck in a web. Deep in the Forest Maze, someone also claims to be able to summon the legendary leaf serpent Fogliofide, if you prove you are worthy.

Chapter 5: Desert, sea and a ghost ship

The Thorn Path leads you into the desert. Maestra Nami lives in Wave Crest by the sea. In the desert, an expert wants to lure the stone serpent Petrofide, and on the coast lies a ghost wreck full of undead pirates. Fight your way up to the captain on deck and you earn a very special reward: Serpofide.

Chapter 6: The secret of the pyramid

In Dusty Town you meet Maestro Ishu, but not in his arena. He has closed it to explore a newly discovered tomb in the pyramid. Help him prepare, go inside with him and challenge him afterwards. The chambers hold even more: collect enough ancient stone tablets and you awaken the guardian of the pyramid, Grifobot.

Chapter 7: Quake in the Electric Cave

After your battle with Master Nami, Maestro Dschibait, “Dschi” for short, rushes off to his lab on Route 11. An earthquake has shaken the Electric Cave, where he runs the technology that keeps all of Mebula going. With dynamite, copper pipes and plenty of courage, you get everything running again, and then you face the master himself.

What comes next?

Five masters are waiting to be challenged today, and every medal takes you further (Medals). And then there is an old legend: Mebu, a mighty cloud serpent said to bring storms to every continent. Nothing more is known about it, and where it appears is still a mystery.