Status effects
Burned, wet, shocked and more: many attacks come with extra effects. Find out what they do and how to use them cleverly.

Many attacks do more than deal damage – with a bit of luck, they inflict a status effect on the opponent. How likely that is can be found in the “Effect” column of the attack table. Most status effects last for a few turns and then wear off. In battle you can see which effects are active and how long they will last.
The status effects
- Burned: the Mebuly takes extra damage over time.
- Supercooled: speed drops by 30%, and the Mebuly takes extra damage over time.
- Wet: speed is cut in half, and
elektrisk and
is attacks are more effective for the duration. - Shocked: half speed and 20% less defense.
- Overwhelmed: half speed and 20% less attack.
- Confused: evasion and crit chance are cut in half.
- Aftereffect: extra damage over time, for example from poison.
- KO hit: the opponent is knocked out with a single hit. Only four attacks can do this, and they very rarely land.
Healing, buffs and debuffs
- Healing: attacks like syntese restore part of your Mebuly's health. The table shows how much.
- Buffs like forsvar or fokusering raise your own stats, such as defense or crit chance. Debuffs like hvese or stirre lower the opponent's stats. Both last until the end of the battle and can be stacked up to a limit by using them again.
Good to know
- Shocked, supercooled, overwhelmed, confused and wet do not stack: if the Mebuly already has the effect, another hit with it changes nothing.
- Fire, water and ice cancel each other out: if wet or supercooled hits a burning Mebuly, the burn simply goes out. In turn, a new burn drives off wetness and cold without catching fire itself. And if supercooled hits a wet Mebuly, wet turns into supercooled.
- Switching Mebulys in battle takes time, and the newcomer is briefly in the “exchange” state: its defenses are weaker.
- If an effect is still running when the battle ends, it can follow your Mebuly into the next one. A visit to the Healer frees your team from all negative effects (Healing and energy).
Conditions in battle
| Effect | Text in the game | Attacks |
|---|---|---|
| brent | With a bit of luck sjanse for at fienden tar 8 runder lang ekstra skade. | |
| superkjølt | With a bit of luck sjanse til å superkjøle fienden, hvorved dens initiativ vil reduseres med 30% og den får 5 runder lang ekstra skade. | |
| våt | With a bit of luck sjanse for at fiendens initiativ reduseres med 50% i 8 runder. I tillegg er elektriske angrep og isangrep mer effektive på denne tiden. | |
| sjokkert | With a bit of luck sjanse til å redusere fiendens initiativ med 50% og forsvar med 20% i 5 runder. | |
| overveldet | With a bit of luck sjanse for å redusere fiendens initiativ med 50% og angrepskraft med 20% i 3 runder. | 49smelle, hodeskalle bash, kroppssjekk, virvelspark, sigdhugg, bladstorm, soleksplosjon, vindstøt, nebb, fjærpenner, luftslag, virvel, vingeslag, virveldanser, storm, vindstorm, vindkutt, sveip, orkan, tornado, vindsigd, supersonisk flyving, lite skjelv, jordslag, støt, jordspurt, gulveksplosjon, sandgrav, jordskjelv, steinkasting, steinsveip, steinslam, geosjokk, steinstorm, overruller, steinbor, steinneve, kollapse, steinras, steingrav, sprengning, kabelbat, stålspark, metallsigd, stålkuler, skudd, rotbat, lufteksplosjon, aeroslag |
| forvirret | With a bit of luck sjanse for å redusere fiendens unngåelse og crit-sjanse med 50% i 5 runder. | |
| ettereffekt | With a bit of luck sjanse for å forårsake ytterligere skade i 8 runder. | |
| KO-treff | Fienden går KO med bare ett treff. | dødsblomst, brann, evighetslyn, dødsed |
