Status effects
Burned, wet, shocked and more: many attacks come with extra effects. Find out what they do and how to use them cleverly.

Many attacks do more than deal damage – with a bit of luck, they inflict a status effect on the opponent. How likely that is can be found in the “Effect” column of the attack table. Most status effects last for a few turns and then wear off. In battle you can see which effects are active and how long they will last.
The status effects
- Burned: the Mebuly takes extra damage over time.
- Supercooled: speed drops by 30%, and the Mebuly takes extra damage over time.
- Wet: speed is cut in half, and
电 and
冰 attacks are more effective for the duration. - Shocked: half speed and 20% less defense.
- Overwhelmed: half speed and 20% less attack.
- Confused: evasion and crit chance are cut in half.
- Aftereffect: extra damage over time, for example from poison.
- KO hit: the opponent is knocked out with a single hit. Only four attacks can do this, and they very rarely land.
Healing, buffs and debuffs
- Healing: attacks like 合成 restore part of your Mebuly's health. The table shows how much.
- Buffs like 防御 or 聚焦 raise your own stats, such as defense or crit chance. Debuffs like 嘶嘶 or 盯 lower the opponent's stats. Both last until the end of the battle and can be stacked up to a limit by using them again.
Good to know
- Shocked, supercooled, overwhelmed, confused and wet do not stack: if the Mebuly already has the effect, another hit with it changes nothing.
- Fire, water and ice cancel each other out: if wet or supercooled hits a burning Mebuly, the burn simply goes out. In turn, a new burn drives off wetness and cold without catching fire itself. And if supercooled hits a wet Mebuly, wet turns into supercooled.
- Switching Mebulys in battle takes time, and the newcomer is briefly in the “exchange” state: its defenses are weaker.
- If an effect is still running when the battle ends, it can follow your Mebuly into the next one. A visit to the Healer frees your team from all negative effects (Healing and energy).
Conditions in battle
| Effect | Text in the game | Attacks |
|---|---|---|
| 烧毁 | With a bit of luck 几率使敌人受到 8 轮长的额外伤害。 | |
| 过冷 | With a bit of luck几率使敌人过冷,使其主动性降低30%,并额外受到5轮长伤害。 | |
| 湿 | With a bit of luck 几率使敌方主动性降低 50% 持续 8 圈。另外,电击和冰击在这个时候更加有效。 | |
| 震惊 | With a bit of luck 几率降低敌人 50% 主动性和 20% 敌人防御,持续 5 回合。 | |
| 不知所措 | With a bit of luck 几率降低敌人 50% 先攻和 20% 敌人攻击力 3 回合。 | |
| 困惑 | With a bit of luck 几率减少敌人 5 回合回避和暴击几率 50%。 | |
| 后劲 | With a bit of luck 几率在 8 轮内造成额外伤害。 | |
| KO一击 | 敌人一击必杀。 | 死亡之花, 大火, 永恒的闪电, 死誓 |
