1. Wiki home
  2. Attacks

Status effects

Burned, wet, shocked and more: many attacks come with extra effects. Find out what they do and how to use them cleverly.

雷旋王

Many attacks do more than deal damage – with a bit of luck, they inflict a status effect on the opponent. How likely that is can be found in the “Effect” column of the attack table. Most status effects last for a few turns and then wear off. In battle you can see which effects are active and how long they will last.

The status effects

  • Burned: the Mebuly takes extra damage over time.
  • Supercooled: speed drops by 30%, and the Mebuly takes extra damage over time.
  • Wet: speed is cut in half, and 电 and 冰 attacks are more effective for the duration.
  • Shocked: half speed and 20% less defense.
  • Overwhelmed: half speed and 20% less attack.
  • Confused: evasion and crit chance are cut in half.
  • Aftereffect: extra damage over time, for example from poison.
  • KO hit: the opponent is knocked out with a single hit. Only four attacks can do this, and they very rarely land.

Healing, buffs and debuffs

  • Healing: attacks like 合成 restore part of your Mebuly's health. The table shows how much.
  • Buffs like 防御 or 聚焦 raise your own stats, such as defense or crit chance. Debuffs like 嘶嘶 or 盯 lower the opponent's stats. Both last until the end of the battle and can be stacked up to a limit by using them again.

Good to know

  • Shocked, supercooled, overwhelmed, confused and wet do not stack: if the Mebuly already has the effect, another hit with it changes nothing.
  • Fire, water and ice cancel each other out: if wet or supercooled hits a burning Mebuly, the burn simply goes out. In turn, a new burn drives off wetness and cold without catching fire itself. And if supercooled hits a wet Mebuly, wet turns into supercooled.
  • Switching Mebulys in battle takes time, and the newcomer is briefly in the “exchange” state: its defenses are weaker.
  • If an effect is still running when the battle ends, it can follow your Mebuly into the next one. A visit to the Healer frees your team from all negative effects (Healing and energy).

Conditions in battle

EffectText in the gameAttacks
烧毁With a bit of luck 几率使敌人受到 8 轮长的额外伤害。
17发光球, 小火焰, 大火, 火热, 火波, 火焰撞击, 喷火器, 火焰风暴, 火龙卷风, 火焰爆炸, 熔岩炮击, 火弩箭, 炼狱, 火拳, 火球, 炎爆, 烈焰光束
过冷With a bit of luck几率使敌人过冷,使其主动性降低30%,并额外受到5轮长伤害。
14冰片, 霜风暴, 降雪, 冰柱, 寒流, 冰重击, 冻热, 过冷, 冰监狱, 雪坟, 绝对零度, 暴风雪, 冰击, 冰霜光束
湿With a bit of luck 几率使敌方主动性降低 50% 持续 8 圈。另外,电击和冰击在这个时候更加有效。
14气泡, 滴射, 浸透, 小型喷水器, 水锤, 水炮, 浪潮, 瀑布, 水弹, 海啸, 水坟, 水龙卷舞, 潮击, 水射流
震惊With a bit of luck 几率降低敌人 50% 主动性和 20% 敌人防御,持续 5 回合。
18闪光, 火花, 短路, 电击, 火花雨, 雷电波, 电咬, 交流电, 安培冲击, 雷雨, 电子烟雾, 雷, 妖精冲击, 伏特爆炸, 超载, 霹雳弹, 雷霆突刺, 闪光光束
不知所措With a bit of luck 几率降低敌人 50% 先攻和 20% 敌人攻击力 3 回合。
49猛击, 头骨猛击, 体撞, 涡流踢, 镰刀斩, 叶子风暴, 太阳能爆炸, 爆破, 喙, 羽刺, 气击, 涡流, 振翅, 涡流舞, 风暴, 飓风, 风切, 猛扑, 飓风, 龙卷风, 风镰, 超音速飞行, 小地震, 地击, 撞, 地迸, 地板爆炸, 砂坟, 地震, 扔石头, 石刷, 岩石重击, 地震动, 岩石风暴, 碾压, 石钻, 岩石拳, 坍塌, 岩崩, 石墓, 爆破, 电缆击, 钢踢, 金属镰刀, 钢弹, 枪击, 树根击, 鼓风, 气动打击
困惑With a bit of luck 几率减少敌人 5 回合回避和暴击几率 50%。
25声波, 超音波, 光新星, psi视图, psi迷雾, psi踢, psi咬, 催眠, 精神分析, psi波, 精神控制, 黑暗视觉, psi球, 气毁, 精神冲击, 破坏, 恐怖尖叫, 欣基朋克, 困扰, 鬼雾, 错觉雾, 灵能击, 幽灵击, 灵能射线, 等离子束
后劲With a bit of luck 几率在 8 轮内造成额外伤害。
18毒刺, 酸, 毒孢子, 孢子喷射, 毒针注射, 毒咬, 黑暗一瞥, 守墓人诅咒, 幻咬, 影印, 诅咒, 沙暴, 流沙, 石风暴, 倾盆大雨, 暴雨, 毒击, 喷花
KO一击敌人一击必杀。死亡之花, 大火, 永恒的闪电, 死誓