Status effects
Burned, wet, shocked and more: many attacks come with extra effects. Find out what they do and how to use them cleverly.

Many attacks do more than deal damage – with a bit of luck, they inflict a status effect on the opponent. How likely that is can be found in the “Effect” column of the attack table. Most status effects last for a few turns and then wear off. In battle you can see which effects are active and how long they will last.
The status effects
- Burned: the Mebuly takes extra damage over time.
- Supercooled: speed drops by 30%, and the Mebuly takes extra damage over time.
- Wet: speed is cut in half, and
전기 and
얼음 attacks are more effective for the duration. - Shocked: half speed and 20% less defense.
- Overwhelmed: half speed and 20% less attack.
- Confused: evasion and crit chance are cut in half.
- Aftereffect: extra damage over time, for example from poison.
- KO hit: the opponent is knocked out with a single hit. Only four attacks can do this, and they very rarely land.
Healing, buffs and debuffs
- Healing: attacks like 합성 restore part of your Mebuly's health. The table shows how much.
- Buffs like 방어 or 집중 raise your own stats, such as defense or crit chance. Debuffs like 하악 or 응시 lower the opponent's stats. Both last until the end of the battle and can be stacked up to a limit by using them again.
Good to know
- Shocked, supercooled, overwhelmed, confused and wet do not stack: if the Mebuly already has the effect, another hit with it changes nothing.
- Fire, water and ice cancel each other out: if wet or supercooled hits a burning Mebuly, the burn simply goes out. In turn, a new burn drives off wetness and cold without catching fire itself. And if supercooled hits a wet Mebuly, wet turns into supercooled.
- Switching Mebulys in battle takes time, and the newcomer is briefly in the “exchange” state: its defenses are weaker.
- If an effect is still running when the battle ends, it can follow your Mebuly into the next one. A visit to the Healer frees your team from all negative effects (Healing and energy).
Conditions in battle
| Effect | Text in the game | Attacks |
|---|---|---|
| 화상 | 적이 8 라운드 동안 추가 피해를 입을 확률 With a bit of luck. | |
| 과냉각 | With a bit of luck 확률로 적을 과냉각시켜 적의 주도권이 30% 감소하고 5라운드 동안 추가 피해를 입습니다. | |
| 젖은 | With a bit of luck 확률로 적의 주도권이 8라운드 동안 50% 감소합니다. 또한 이 때 전기 공격과 얼음 공격이 더 효과적입니다. | |
| 충격 | 5라운드 동안 적의 주도권을 50% 감소시키고 적의 방어력을 20% 감소시킬 확률 With a bit of luck. | |
| 압도된 | With a bit of luck의 확률로 3라운드 동안 적의 주도권을 50% 감소시키고 적의 공격력을 20% 감소시킵니다. | |
| 혼란 | With a bit of luck 확률로 적의 회피 및 치명타 확률을 5라운드 동안 50% 감소시킵니다. | |
| 여파 | 8라운드 동안 추가 피해를 줄 확률 With a bit of luck. | |
| KO 타격 | 단 한 번의 공격으로 적군이 KO됩니다. | 죽음의 꽃, 큰 화재, 영겁의 번개, 죽음의 맹세 |
