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Status effects

Burned, wet, shocked and more: many attacks come with extra effects. Find out what they do and how to use them cleverly.

Dhorumeme

Many attacks do more than deal damage – with a bit of luck, they inflict a status effect on the opponent. How likely that is can be found in the “Effect” column of the attack table. Most status effects last for a few turns and then wear off. In battle you can see which effects are active and how long they will last.

The status effects

  • Burned: the Mebuly takes extra damage over time.
  • Supercooled: speed drops by 30%, and the Mebuly takes extra damage over time.
  • Wet: speed is cut in half, and umeme and barafu attacks are more effective for the duration.
  • Shocked: half speed and 20% less defense.
  • Overwhelmed: half speed and 20% less attack.
  • Confused: evasion and crit chance are cut in half.
  • Aftereffect: extra damage over time, for example from poison.
  • KO hit: the opponent is knocked out with a single hit. Only four attacks can do this, and they very rarely land.

Healing, buffs and debuffs

  • Healing: attacks like usanisi restore part of your Mebuly's health. The table shows how much.
  • Buffs like ulinzi or kulenga raise your own stats, such as defense or crit chance. Debuffs like mnung'uno or tazama lower the opponent's stats. Both last until the end of the battle and can be stacked up to a limit by using them again.

Good to know

  • Shocked, supercooled, overwhelmed, confused and wet do not stack: if the Mebuly already has the effect, another hit with it changes nothing.
  • Fire, water and ice cancel each other out: if wet or supercooled hits a burning Mebuly, the burn simply goes out. In turn, a new burn drives off wetness and cold without catching fire itself. And if supercooled hits a wet Mebuly, wet turns into supercooled.
  • Switching Mebulys in battle takes time, and the newcomer is briefly in the “exchange” state: its defenses are weaker.
  • If an effect is still running when the battle ends, it can follow your Mebuly into the next one. A visit to the Healer frees your team from all negative effects (Healing and energy).

Conditions in battle

EffectText in the gameAttacks
kuchomwa motoWith a bit of luck uwezekano kwamba adui hupata uharibifu wa ziada kwa raundi 8.
17mpira wa mwanga, moto mdogo, moto mkubwa, homa ya moto, wimbi la moto, moto uligonga, mrushaji moto, dhoruba ya moto, kimbunga cha moto, mlipuko wa moto, kurusha lava, Radi ya moto, inferno, ngumi ya moto, mpira wa moto, mlipuko wa moto, boriti ya moto
kilichopozwa sanaWith a bit of luck nafasi ya kupoza kupita kiasi adui, ambapo mpango wake utapunguzwa kwa 30% na atapata uharibifu wa ziada kwa raundi 5.
14chembe ya barafu, baridi kali, mvua ya theluji, sindano ya barafu, pigo la baridi, pigo la barafu, homa ya baridi, kilichopozwa sana, gereza la barafu, kaburi la theluji, sifuri kabisa, dhoruba ya theluji, mgomo wa barafu, boriti ya barafu
unyevuWith a bit of luck uwezekano kwamba mpango wa adui unapunguzwa kwa 50% kwa raundi 8. Aidha, mashambulizi ya umeme na barafu yanafaa zaidi wakati huu.
14mapovu, mkondo wa matone, imejaa, mkondo mdogo wa maji, nyundo ya maji, kanoni ya maji, mawimbi ya bahari, maporomoko ya maji, bomu la maji, tsunami, kaburi la maji, ngoma ya majimaji, pigo la mawimbi, boriti ya aqua
mshtukoWith a bit of luck nafasi ya kupunguza mpango wa adui kwa 50% na ulinzi wa adui kwa 20% kwa raundi 5.
18flash, cheche, mzunguko mfupi, mshtuko wa umeme, mvua ya cheche, wimbi la radi, kuumwa kwa umeme, mkondo wa kubadilisha, mshtuko wa ampere, dhoruba ya radi, moshi wa umeme, ngurumo, mshtuko wa leprechaun, mlipuko wa volt, mzigo kupita kiasi, bomu la radi, msukumo wa radi, boriti ya flash
kuzidiwaWith a bit of luck nafasi ya kupunguza mpango wa adui kwa 50% na nguvu ya mashambulizi ya adui kwa 20% kwa raundi 3.
49slam, bash ya fuvu, ukaguzi wa mwili, teke la eddy, kufyeka mundu, dhoruba ya majani, mlipuko wa jua, mlipuko, mdomo, miba, pigo la hewa, vortex, pigo la mabawa, ngoma za mzunguko, dhoruba, dhoruba ya upepo, kukata upepo, kupiga mbizi, kimbunga, tornado, mundu wa upepo, ndege ya sauti, tetemeko kidogo, mgomo wa ardhi, msukumo, chemchemi ya ardhi, mlipuko wa sakafu, kaburi la mchanga, tetemeko la ardhi, kurusha mwamba, pigo la jiwe, slam ya mwamba, mshtuko wa kijiografia, dhoruba ya mwamba, rollover, kuchimba mawe, ngumi ya mwamba, kuanguka, maporomoko ya mawe, kaburi la mawe, ulipuaji, pigo la kebo, teke la chuma, mundu wa chuma, risasi za chuma, risasi, pigo la mizizi, mlipuko wa hewa, pigo la anga
changanyikiwaWith a bit of luck nafasi ya kupunguza kwa 50% uwezekano wa adui kuepuka na kukosoa kwa raundi 5.
25sonics, ultrasonics, nova nyepesi, mtazamo wa psi, ukungu wa psi, teke la psi, kuuma kwa psi, hypnosion, uchambuzi wa kisaikolojia, wimbi la psi, udhibiti wa akili, maono ya giza, mpira wa psi, uharibifu wa chi, psychosion, uharibifu, kelele za kutisha, hinkypunk, kusumbua, ukungu wa roho, ukungu wa udanganyifu, mgomo wa psi, Pigo la Ecto, boriti ya psi, boriti ya plasma
athariWith a bit of luck nafasi ya kusababisha uharibifu wa ziada kwa raundi 8.
18kuumwa kwa sumu, asidi, mbegu za sumu, mtiririko wa mbegu, sindano ya sumu, kuumwa kwa sumu, mtazamo wa giza, laana ya mlezi wa kaburi, kuumwa na phantom, muhuri wa kivuli, laana, dhoruba ya mchanga, mchanga mwepesi, dhoruba ya mawe, mvua kubwa, dhoruba ya mvua, pigo la sumu, boriti ya maua
Pigo la KOAdui anapigwa KO kwa pigo moja tu.maua ya kifo, moto, aeons umeme, kiapo cha kifo